Post by Desdaemona Jalphet on Dec 25, 2014 18:17:28 GMT
(Warning: This is a mature, horror roleplay. Violence, alcohol, drug-abuse, gore, and vile language IS allowed.)
1. Do not beg for mates, higher positions, or staff positions. This is quite annoying and there will only be three warnings before the offender is booted.
2. There will be no power-playing, god-modding or auto-hitting. This is the act of hitting someone with a 'fantasy talent', being immortal and unharmable, or hitting without the others option to either take or dodge the dosage of damage given.
3. Please do not be a Gary or Mary Sue. Though this is a hard rule to enforce, it is more of a suggestion that no one make the tale-tell 'Perfect Character' that have no inner or outward flaws.
4. Be considerate of others. We are all human and make mistakes. Friendly reminders and helpful advice should be given.
5. Stay active! I cannot stress this one enough. Especially in the absence of a moderator or admin. If not active without some form of notice for the length of a week(7 days) you will be kicked from the group.
6. No tags. Everything, including family names for the kindred, should be put in the bio. This is especially for ranks and genders. I do not like the sight of "Lightning M Alphess", which I have seen before.
7. It is optional to take the 'Gallows Path' in the roleplay, but if you do please follow the rules and guild to it. If you have any questions, leave a response in the FaQ page. No question is a stupid one.
8. Out of Character bigotry is prohibited. Do not spit on others beliefs, orientations, or culture.
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Character Rules
1. You can be an anthropomorphic, feral, human, or shapeshifter. No vampires, satyrs, angels, daemons hybrids, ect.
2. Realistic colors. No neons or overly odd markings. Tattoos are allowed,
3. Your character can either start as a vagabond or one of the villagers. If you would like to start or be apart of a family, you must prove that you are going to be active and respectful to the rules. (A span of at least a week of activity and other family members)
4. Everyone can understand each other. Ferals, shapeshifters, anthropomorphics, and humans speak a universal language.
5. Spend a long enough time in the Gallows, the body morphs and mental and or bodily functions start to taper off.
1. Do not beg for mates, higher positions, or staff positions. This is quite annoying and there will only be three warnings before the offender is booted.
2. There will be no power-playing, god-modding or auto-hitting. This is the act of hitting someone with a 'fantasy talent', being immortal and unharmable, or hitting without the others option to either take or dodge the dosage of damage given.
3. Please do not be a Gary or Mary Sue. Though this is a hard rule to enforce, it is more of a suggestion that no one make the tale-tell 'Perfect Character' that have no inner or outward flaws.
4. Be considerate of others. We are all human and make mistakes. Friendly reminders and helpful advice should be given.
5. Stay active! I cannot stress this one enough. Especially in the absence of a moderator or admin. If not active without some form of notice for the length of a week(7 days) you will be kicked from the group.
6. No tags. Everything, including family names for the kindred, should be put in the bio. This is especially for ranks and genders. I do not like the sight of "Lightning M Alphess", which I have seen before.
7. It is optional to take the 'Gallows Path' in the roleplay, but if you do please follow the rules and guild to it. If you have any questions, leave a response in the FaQ page. No question is a stupid one.
8. Out of Character bigotry is prohibited. Do not spit on others beliefs, orientations, or culture.
---
Character Rules
1. You can be an anthropomorphic, feral, human, or shapeshifter. No vampires, satyrs, angels, daemons hybrids, ect.
2. Realistic colors. No neons or overly odd markings. Tattoos are allowed,
3. Your character can either start as a vagabond or one of the villagers. If you would like to start or be apart of a family, you must prove that you are going to be active and respectful to the rules. (A span of at least a week of activity and other family members)
4. Everyone can understand each other. Ferals, shapeshifters, anthropomorphics, and humans speak a universal language.
5. Spend a long enough time in the Gallows, the body morphs and mental and or bodily functions start to taper off.